How To Use Blender Addons
Then you browse to the zip file you just downloaded and press install.
How to use blender addons. Once the file is on drive you can install it as you would for an add on downloaded online. This method allows us to use the latest version of blender create animated parts building vehicle parts and other types of models. Select the add ons tab at the top of the user preferences window then select install from file at the bottom of the window. They just help us do it faster or in bulk. If you are new to blender and want to learn about the basics of add ons.
In this article i write about how to install troubleshooting and managing add ons as well as a list with the 30 add ons that i personally use the most. Select the right file type. Be sure to use the link there. Add a subdirectory under my scripts called addons it must have this name for blender to recognize it. Save the user preferences and restart blender for it to recognize the new add ons location.
By default this is possible through blender via constraints and python coding but this addon makes it intuitive and easy to use. Add ons are fun and they add so much to blender s already great toolbox. All the files used to create this video and it s thumbnail can be downloaded here. Open the file paths section of the preferences. Under file select user preferences.
The blender f2 addon is a quite simple addon that extends the functionality of the f key in blender. Open blender select the file menu. Set the scripts in the user preferences to point to your script directory e g. I ve been wanting a feature much like houdini where you can input node values and have them drive object properties. To install the blender text as an add on you will first have to save it on drive.
Open the preferences add ons install and select the file. Open the file tab of the user preferences. By default the f key is a quite unintuitive tool to use. The installation is pretty straight forward. Add a subdirectory under my scripts called addons it must have this name for blender to recognize it.